Wednesday, April 25, 2012

Contracts and Legal Issues


Blog 6: Contracts and Legal Issues

Contracts are really critical in running a design business.  Many creative people don’t use them, either because they are not familiar with how to create one, they want to have a “hand shake” kind of business with clients, or they believe attorneys are too expensive.  This is a huge mistake.  Doing design work for a client without a contract leaves the designer vulnerable to all kinds of problems, including nonpayment, misunderstanding of terms initially agreed upon, and serious liability and copyright issues.  

Creating a client services contract will protect the designer from nonpayment and liability issues.  A good contract will clearly state the fees, the timeframe of payments due, and will also ensure the designer gets paid if the client terminates the agreement before completion.  A contract should also explicitly state when the client gets the rights to the work, which ideally is after full payment is received by the designer.  Liability issues should also be addressed and define who is responsible in the event of a problem, who is financially and legally liable.

Using an attorney to create client services contracts is money well spent!  Like Mike Monteiro said in the video, a good lawyer will actually make money for you, and protect you from substantial financial loss.  In addition to protecting the designer from nonpayment and liability issues, a contract also positions the designer as a professional.  And a professional designer can command higher fees from clients than an amateur.  

Contracts also serve as a way to make sure both parties (designer and client) are on exactly the same page as far as what’s expected and when.  This helps to reduce or eliminate any misunderstandings down the road when the work has already started.  

Contracts and legal issues are not always pleasant things for a “creative” person to deal with.  But if you choose to run a creative business, it is critical to the “business” side of things.  Otherwise, you have a design “hobby.”

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